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- Remove Tier axis entirely; fold capability bands into the Rarity scale - Expand Rarity: Historic, Legacy, Bronze, Silver, Gold, Platinum, Atlas - Rarity now applies to card variants (F-22 Gold / Platinum / Atlas), not just airframes - Introduce dual rating system: OVR for modern aircraft, ERA for historic - Drop "Tier:" field from template and all 22 aircraft action cards - Update capability_scale, tile_blueprint, cards.md, REVIEW-DECISIONS - Add wardmatrix.com domain link to README |
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WARDMESH Atlas
Domain: wardmatrix.com
Overview
WARDMESH Atlas is a structured capability modelling framework designed to explore complex real-world systems through simulation and visual abstraction.
It combines data modelling, simulation thinking, and game-style abstractions to help explore geopolitical and strategic systems in a form that is structured, comparable, and usable.
Atlas began with modelling global air power, but it is intended to expand into broader domains over time.
Project Philosophy
Atlas is guided by a small set of principles that keep the framework useful, disciplined, and reality-grounded.
Reality-grounded modelling
Atlas prioritises real-world data and credible estimates over speculative invention.
Structured thinking
The goal is to structure complex systems so they can be explored, compared, and understood more clearly.
Simulation as exploration
Atlas is not intended to predict the future with certainty. It is intended to explore possible outcomes through structured modelling.
Transparency of uncertainty
Assumptions, estimates, uncertainty bands, and speculative elements should be clearly labeled.
Core Representation Model
Atlas uses a three-layer representation model for every entity.
Base Sheet
The canonical record for a real-world entity.
Action Card
The operational representation derived from the Base Sheet and used in simulations.
Theatre Tile
The spatial or deployment representation used on the strategic map.
The relationship is:
Base Sheet → generates → Action Cards → represented by → Theatre Tiles
Entity Types
Atlas uses several major entity categories to organise real-world systems.
Platform
Aircraft, ships, vehicles, satellites.
Weapon
Missiles, bombs, torpedoes, electronic attack systems.
Attachment
Pods, fuel tanks, targeting systems.
Support Asset
AWACS, tankers, ISR systems.
Infrastructure
Airbases, radar stations, depots.
Unit
Squadrons, carrier air wings, SAM batteries.
Theatre
Operational regions where scenarios occur.
Nation
State-level actors.
Capability Modelling
Atlas models capability using structured attributes that can be compared across entities and used in simulation.
For aircraft, example core stats include:
- Speed
- Agility
- Stealth
- Sensors
- Weapons
- Range
- Survivability
These stats exist for simulation purposes, but they remain grounded in real-world capability and credible estimation.
Reality Grounding
Atlas prioritises reality-grounded modelling over speculative prediction.
Baseline Atlas datasets should use:
- Known data
- Credible estimates
Scenario layers may introduce:
- Assumptions
- Uncertainty bands
- Speculative exploration
Prediction in Atlas emerges from modelling rather than guesswork.
Domains
Atlas is intended to expand across multiple real-world domains.
Initial domains include:
- Airpower
- Naval power
- Land forces
- Economics
- Technology ecosystems
Phase 1 focuses on airpower.
Repository Structure
docs/
Philosophy, framework, glossary.
templates/
Canonical templates for Base Sheets, Action Cards, and Tiles.
data/
Structured datasets used by the Atlas model.
domains/
Domain-specific knowledge areas.
assets/
Visual design for cards and tiles.
scripts/
Future utilities and tooling.
Phase 1: Global Airpower
The first Atlas dataset models a foundation of 21 modern combat aircraft drawn from major air forces.
These aircraft form the initial capability anchor for the Atlas system.
Weapons, loadouts, missions, and deployment layers will build on top of the platform data.
Long-Term Vision
Atlas aims to become a structured map of global capability systems.
Future modelling areas may include:
- Military capability
- Industrial capacity
- Economic power
- Technology ecosystems
- Alliance networks
Atlas is intended to help explore complex systems, not to produce deterministic predictions.
Contribution Philosophy
Contributions should:
- Prioritise accuracy over speculation
- Clearly separate known data from estimates
- Maintain consistency with Atlas terminology
Design Rule
Base Sheets are immutable source-of-truth documents. Action Cards and Theatre Tiles are generated representations.